The paths in uTrigger lets you use 3 different types of path Linear, Bezier and cubic splines
Red : Shows the path of the asset at runtime. Blue : Shows the links between all the nodes. White (node): Is the starting node.
Linear interpolation between two known points
Bezier curve
Cubic Hermite Spline
The path system use 3 different scripts.
The PathList is also the place where you set the Curve type you wish to use.(Linear,Bezier or Cubic) PathRunner Is the object that will follow the path, Just set the PathList GameObject to the Path List Object in the inspector
You will also have to set the loop type here from
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Trigger_Base Trigger_Collider Trigger_Timer Trigger_Counter Trigger_Sound Trigger_Animator Trigger_Camera Trigger_PositionMarker Trigger_PathList Trigger_PathNode Trigger_PathRunner Trigger_PathCamera
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