Send messages when an object enters or leaves an area defined by the collider.
Usages :
Pressure pad, Trigger zones
Setting :
Basic node info can be found on the trigger_base
Object needs to have an Collider component and set to “Is Triggers” ticked on the collider.
TalkOn Options :
Player In : When the player enters the collider. (anything with a “Player” tag)
Player Out : When the player leaves the collider. (anything with a ‘Player” tag)
Enemy In : When any alien enters the collider. (anything with a “Enemy” tag)
Enemy Out : When any alien leaves the collider.(anything with a “Enemy” tag)
Tips :
You can set a Trigger_Collider to send a DEACTIVATE message to it's self when the player leaves.
Works well for pressure pads that change colour when the play steps on and off them.
Errors :
TER0001 : Send Message not set.
TER0002 : No valid Talk on Trigger set.
TER0010 : Missing Collider : You don’t have a collider assigned to this object.