Basic node info can be found on the trigger_basePath List Object is the GameObject that has the PathList script
Loop Type is the loot type to use OnceOnly, Loop, PingPong
Speed is the speed of the object on the path.
TalkOn Options :
Check the TalkOn option on the PathNode triggers
Tips :
In code you can use m_fMultiplier to change the speed of the object - without changing the 'Speed' setting.
EG. m_fMultiplier set to 0.5 will give you half the speed you have set in 'Speed'
an example of this can be seen in the Trigger_PathCamera code.
Errors :
TER0100 : PathRunner without Rigid body Component
TER0101 : PathRunner without valid PathList.
TER0102 : PathRunner without a valid Loop type. Defaulting to PingPong