Sci-fi Objects Pack 2:

Sci-Fi Objects Pack 2 is a collection of game ready objects you can just use in any sci-fi style game.
You can download Sci-Fi objects pack 2 from the Unity Asset store Here

Please note all objects are using an un-lit shader, and most are using vertex lighting to this gives models more details and color

All Models are LOW POLY

The collection contains

All

Sci-Fi objects Sci-Fi objects

Cargo

A selection of cargo palattes with different items on them, as well as an empty one.

Sci-Fi objects

With one large container that has a animation for open and closing

Sci-Fi objects

Debris

A selection of Debris

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Desks

A selection of Desks

Sci-Fi objects Sci-Fi objects

Equipment

A selection of Equipment

Sci-Fi objects Sci-Fi objects

Living Quarters

A selection of Living Quarters

Sci-Fi objects Sci-Fi objects Sci-Fi objects Sci-Fi objects

Lockers

A selection of Lockers

All 3 animate and still save the state

Sci-Fi objects Sci-Fi objects Sci-Fi objects

Scenery

A selection of Scenery

Sci-Fi objects Sci-Fi objects

Screens

A selection of Scenery

Sci-Fi objects Sci-Fi objects

Project layout

All of the objects, scripts and prefabs are under the eWolf folder

Sci-Fi Folder

And all the scripts are contained with in the two namespace's

eWolf.Common and eWolf.SciFiObjects_Pack2

Scripts Used

eWolf.Common.FacePlayer:

Used to rotate an object to face the player.

eWolf.Common.PlaceInRoom:

Uses a ServiceLocator, so you can add anything you want it to do here, by just using an IMapController

eWolf.SciFiObjects_Pack2.InteractiveObjects:

Just set Operate when you want the object to do it's action. It also saves it's state.

eWolf.SciFiObjects_Pack2.FanBlades:

Spins the fan blades, with speed options



You can download Sci-Fi objects pack 2 from the Unity Asset store Here