using System.Collections;using System.Collections.Generic;using UnityEditor;using UnityEngine;[CustomEditor(typeof(ShowInspector)), CanEditMultipleObjects]public class ShowInspector_UI : Editor{    private ShowInspector _showInspector;    private string _oldName;    private Texture2D _showItem = null;    private static Texture2D GetTexture(string name)    {        try        {            Texture2D go = (Texture2D)Resources.Load(name);            return go;        }        catch        {            return null;        }    }    public override void OnInspectorGUI()    {        DrawDefaultInspector();        if (_showInspector.ExtraData.ShowIcon)        {            if (_showItem == null ||            _oldName != _showInspector.UsableItems.ToString())            {                _showItem = GetTexture(_showInspector.UsableItems.ToString());                _oldName = _showInspector.UsableItems.ToString();            }            if (_showItem != null)            {                GUILayout.Label(                    _showItem,                    GUILayout.Width(_showInspector.ExtraData.IconSize),                    GUILayout.Height(_showInspector.ExtraData.IconSize));            }        }        if (_showInspector.UsableItems != UsableItems.None)        {            GUI.color = Color.green;            if (GUILayout.Button("Reset Values"))            {                _showInspector.ResetValues();            }        }    }    private void OnEnable()    {        _showInspector = (ShowInspector)target;    }}