using UnityEngine;namespace eWolf.CodeExamples.ProceduralGeneration{    public class UVSet    {        ///
        /// The Bottom left position        ///         public Vector2 BL;        ///
        /// The bottom right postion        ///         public Vector2 BR;        ///
        /// The top left position        ///         public Vector2 TL;        ///
        /// The top right position        ///         public Vector2 TR;        ///
        /// The Standard constructor        ///         ///
The top left UV        ///
The top right UV        ///
The bottom left uv        ///
The bottom right uv        public UVSet(Vector2 topLeft, Vector2 topRight, Vector2 botLeft, Vector3 botRight)        {            TL = topLeft;            TR = topRight;            BL = botLeft;            BR = botRight;        }        ///
        /// The Standard constructor        ///         public UVSet()        {        }        ///
        /// The Standard constructor        ///         ///
The X position        ///
The Y position        public UVSet(float x, float y)        {            TL = new Vector2(0, 0);            TR = new Vector2(0, y);            BL = new Vector2(x, 0);            BR = new Vector2(x, y);        }    }}